RMan Shader
surface node
Attaches RenderMan shaders to groups of faces.
There are spaces in a single RIShader operation to assign up to 6 different RenderMan shaders to 6 (possibly different) groups of primitives. If that is not adequate then users can string a sequence of RIShader operations together to assign more than 6 different shaders. Note that you can override a shader assignment within a sequence of RIShader operations.
Parameters
|
Group |
Specify the groups in question |
|
Shader Name |
Name of RenderMan Shader to assign to the said group(s) |
Usages in other examples
| Example name | Example for |
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