RMan Shader surface node

Attaches RenderMan shaders to groups of faces.

There are spaces in a single RIShader operation to assign up to 6 different RenderMan shaders to 6 (possibly different) groups of primitives. If that is not adequate then users can string a sequence of RIShader operations together to assign more than 6 different shaders. Note that you can override a shader assignment within a sequence of RIShader operations.

Parameters

Group

Specify the groups in question

Shader Name

Name of RenderMan Shader to assign to the said group(s)

Usages in other examples

Example name Example for