Round
surface node
Generates round fillets of a specified radius between two surfaces.
See also: Surfsect, Fillet, Bridge
The Round operation generates round fillets of a specified radius between two surfaces. It can also be used to round closed surfaces, as it will generate spherical patches to fill in the corners.
Each surface in group one is compared with each surface in group 2. If they come within the specified radius of each other, a rounded fillet is generated between them. The direction of the fillet is determined by the normal of the surfaces, modified by the Flip Fillet Direction toggles. For best results, ensure that the normals of all surfaces face outward from the center of the object being rounded. Note that self-fillets are not performed, even if a surface is in both group one and two.
Parameters
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Round group 1 |
Subset of NURBS and Bezier surfaces |
|
Round group 2 |
Subset of NURBS and Bezier surfaces |
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3D Tolerance |
World space precision of fillet |
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2D Tolerance |
Domain space precision of fillet |
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Marching Steps |
Number of steps for tracing each profile span |
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Radius |
Radius of the fillet |
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Span Density |
Density to build fillet. Higher densities will provide a more accurate rounded fillet at the expense of more geometry. The actual number of isoparms in the fillet is a function of this, the radius, and the length of the fillet. |
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Flip Left Fillet Direction |
Logically flip normals of left surfaces |
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Flip Right Fillet Direction |
Logically flip normals of right surfaces |
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Trim Primitives |
Try to cut surfaces back to the fillet |
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Cusp Angle |
Angle at which a sharp corner is made |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| PolyStitchBasicSmooth |
Poly Stitch surface node |