Sculpt
surface node
Lets you interactively reshape a surface by brushing.
See also: Capture Layer Paint, Comb, Paint, UV Brush
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Deform mode lets you push or pull the geometry along its normals.
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Smooth mode smooths out the geometry.
Using Sculpt
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Select the object you want to sculpt, or in component mode, select a subset of the points in an object.
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Click the
Sculpt tool on the Model tab. -
Do any of the following:
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Shift-drag to change the size of the brush, or use the Radius control on the operation toolbar (across the top of the viewer).
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Right click to assign operations to
and
, change the brush shape, and set other options. -
FD on the toolbar controls the amount of displacement caused by brushing with
. BD controls the amount caused by brushing with
. These are the same as the parameters in the LMB Displacement and MMB Displacement sub-tabs of the Operation tab in the parameter editor. -
Opacity controls how much deformation or smoothing the tool will do with each brush-stroke. This is the same as the Opacity parameter on the Brush tab in the parameter editor.
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Drag across the surface with
or
to perform the assigned operation on the selected points.
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The brush casts through the surface and sometimes you may find that strokes on the surface deform points on the opposite side of the surface.
You can minimize this by enabling the Depth parameter on the Brush tab in the parameter editor. The Depth values limit how far above and below the surface the brush will cast.
You can copy the Radius parameter and paste it as a relative reference into both Depth fields to create a spherical/cubical (depending on brush shape) brush. This is usually sufficient to eliminate problems casting through, unless you are using a large brush size.
Parameters
Operation
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Goal |
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Axis, Vector |
Determine what direction the deformation occurs in. “Normal” refers to the surface normal at the point; the others are in the object’s coordinates. |
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Accumulate To Stencil |
By default, the operation is applied and the stencil cleared after every brush stroke. With this set, the stencil is not cleared until “Apply and Clear Stencil” is pressed. |
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Apply & Clear Stencil |
Applies the operation and clears the stencil. This is equivalent to right-clicking in the viewport. |
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Update Displacement Normals |
Recomputes the point normals used by the sculpting operation. |
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LMB/MMB Displacements |
Specify the amount by which to displace the surface. If “Accumulate To Stencil” is on, the left mouse does foreground and the middle mouse erases. |
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Apply To All |
Deforms all of the selected geometry. |
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Reset All Changes |
Restores geometry to initial state. |
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Shape |
The basic shape of the brush: circle, square, or bitmap. |
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Bitmap |
What bitmap to use. The alpha channel becomes the brush. |
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Radius |
The radius of the brush when painting in the 3d viewport. |
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UV Radius |
The radius of the brush when painting in the 2d viewport. |
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Radius Pressure |
This controls how much effect the pressure of a stylus will have on the radius. A value of 1 means the radius will go from 0 to the amount in Radius. A value of 0 will mean the radius will always be constant, regardless of pressure. A value of 0.5 will mean the radius will be scaled between one half of Radius and Radius. |
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Depth |
If set, this limits how far the brush will paint along its axis. This can be used if connectivity is disabled to limit the effect of the brush. The first parameter is how deep below the surface the brush should penetrate. The second is how high above the surface it should stop. These values can be negative. |
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Brush Angle |
How far to rotate the brush. |
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Brush Squash |
Amount to squash the brush in the y direction before rotation. |
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Opacity |
The amount to affect the stencil mask. |
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Opacity Pressure |
This controls the how much effect the pressure of a stylus will have on the opacity. It obeys the same scaling as the Radius Pressure. |
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Brush Splatter |
A random noise in the brush’s opacity based upon the position on the brush. |
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Paper Grain |
A random noise on the object’s stencil mask based on the object position. |
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Soft Edge |
Percentage of the brush to be rolled off. |
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Kernel Function |
Which metaball kernel to use for the roll off. |
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Up Vector Type |
How the brush should be oriented on the surface:
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Up Vector |
The fixed up vector to orient brush to. |
Usages in other examples
| Example name | Example for |
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