Smooth
surface node
Smooths out (or “relaxes”) polygons, meshes and curves without increasing the number of points.
See also: Subdivide, Divide, Fit, Sculpt
This node rearranges the existing points in the geometry to reduce roughness. To smooth by increasing the number of points, try using the Subdivide node.
Smooth can also smooth floating point attributes that are of size 1, 2 or 3, including color and texture coordinate.
If there is an ambiguity between using a vertex attribute or a point attribute, the point attribute is used.
Using Smooth
-
Select the points or object you want to smooth.
-
Click the
Smooth tool on the Polygon tab.
You can change the smoothing specifications in the parameter editor.
If you only want to smooth certain areas of your object, use the
sculpt tool.
Turning the cutoff frequency up beyond 1 sometimes gives much smoother results than sticking to the default 0-1 range.
Parameters
|
Group |
Subset of primitives to smooth. |
|
Apply To |
Apply smoothing operation to point position, texture uv’s, color or another attribute specified by name. |
|
Attribute Name |
Point or vertex attribute to smooth |
|
Cutoff Frequency |
Noise frequency to remove. The larger this value, the more it will keep the original shape of the geometry. |
|
Smoothing Iterations |
Number of smoothing steps. |
Example files
Hills
$HFS/houdini/help/examples/nodes/sop/smooth/Hills.cmd
The Smooth SOP is used to refine the distance between a number of points into more uniform values.
The process evens out minor variances in the points defining the curve, while still maintaining the value trends of the larger, overall curve.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Down Hill Lava Flow |
Material shader |