Torus
surface node
Creates a torus (doughnut) shaped surface.
Placing a Torus in the viewer
| To... | Do this |
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Place the torus anywhere in the scene |
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Place the torus at the origin |
Parameters
Torus
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Primitive Type |
Type of geometry to create. |
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Surface Type |
Type of surface skinning the torus. |
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Orientation |
The plane in which the torus is built. |
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Radius |
First value: The radius of the torus. Second value: The radius of the ring. |
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Center |
Offset of torus center from object origin. |
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Rows |
Number of divisions along the swept shape. |
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Columns |
Number of divisions along the cross-section. |
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Imperfect |
Approximates the surface using non-rational points. |
Detail
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U Order |
Order of NURBS/Bezier curve in U direction. |
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V Order |
Order of NURBS/Bezier curve in V direction. |
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U Angle |
The start and end sweep angles of the torus. |
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V Angle |
The start and end angles of the cross-section circle that is swept to make the torus. |
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U Wrap |
Wraps the surface in the U direction. |
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V Wrap |
Wraps the surface in the V direction. |
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U End Cap |
Puts end-caps on the ends of the torus if it is less than 360 degrees. |
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V End Cap |
Applies a face between the top and bottom of the torus, if it is open. |