Banana Skin VEX node

Generates a material that simulates banana skin.

See also: Egg Shell, Mold, Shading Layer Parameter, Skin

This operator generates a material that simulates banana skin.

The amount of ripeness (or age) determines the color of the banana and the amount of brown blemish, and ranges between zero and one.

If the Normal (N) input and the texture coordinate (s and t) inputs are not connected, the global variables by the same names will be used instead. Typically, you will leave “N” alone unless you want to displace the surface before the final color calculation (see Bump Noise). You will likely use the Shading Layer Parameter as the input for “s” and “t”. If you need to access the global variables directly, they are available from the Global Variables operator.

Usages in other examples

Example name Example for