Tiled Hexagons
VEX node
Generates staggered hexagonal tiles.
See also: Rounded Hexes, Tiled Boxes
This operator generates staggered hexagonal tiles. The output s and t coordinates have their fractional components set to map each tile appropriately. As well, a random ID is generated per tile.
If the s and t inputs are not specified, global variables appropriate to the current context will be used instead, as follows: (s,t) in the shading contexts; (P.x,P.y) in the geometry and particle contexts; and (X,Y) in the compositing context.
Usages in other examples
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