Hue Shift
VEX node
Uses the shift value to shift the hue of the input color along the color wheel by the amount of the amplitude.
See also: Turbulent Noise, Anti-Aliased Noise, Texture
This operator uses the shift value to shift the hue of the input color along the color wheel by the amount of the amplitude. The shift value should be connected to a black and white texture map or a noise function, if the shift is to vary across the surface.
Inputs
|
Hue Shift Value |
This is the amount to shift to the color. This should be connected to a black and white texture map or a noise function, if the shift is to vary across the surface. |
|
Hue Shfit Amplitude |
This value is the distance and direction along the color wheel to shift the input color. It should be a float between -1 and 1. |
|
Shift Color |
The color to be shifted. |
Outputs
|
RGB Color |
The new shifted color. |
Examples
Usages in other examples
| Example name | Example for | |
|---|---|---|
| FurBallWorkflow |
Fur surface node |