Intersect 3D
VEX node
Intersects a 3D image along the line specified by two points.
See also: Integrate 3D, Gradient 3D, Texture 3D, Texture 3D Box
This operator intersects a 3D image along the line specified by two points. The ray will intersect the iso-surface of the texture at the density specified. If an intersection is found, hit is 1 and hitpos will contain the point position of the intersection.
Texture files will be searched for in the path specified by the HOUDINI_TEXTURE_PATH environment variable.
Parameters
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3D Image |
3D image file used for look-up |
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Channel |
Channel to be integrated |
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Start Position |
3D location in the image where to start integrating |
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End Position |
3D location in the image where to stop integrating |
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Density |
The density at which to intersect the iso-surface |
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Filter Type |
Type of anti-aliasing filter to be used for evaluation. The options are:
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Filter Width |
Filter width in both u and v directions |
Usages in other examples
| Example name | Example for |
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