Mix
VEX node
Computes a blend (or a mix) of its input values using linear interpolation.
See also: Blend Regions, Clamp, , Smooth
This operator computes a blend (or a mix) of its input values using linear interpolation. If the bias specified is outside the range 0 to 1, the values will be extrapolated linearly.
This operator performs the same function as the VEX lerp() call. For a filtered, three-way blend, see Blend Regions.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Fire Pit example |
Material shader |
|
| Down Hill Lava Flow |
Material shader |
|
| FurBallWorkflow |
Fur surface node |
|
| FurTextureMap |
Fur surface node |
|
| Shaved |
Fur surface node |
|
| InstanceRandomGeo |
Instance particle node |
|
| RampReference | ||
| grass |