Point Cloud Open
VEX node
This node opens a point cloud file and searches for points around a source position.
See also: Point Cloud Filter, Point Cloud Farthest, Point Cloud Iterate, Point Cloud Unshaded 4 more , Point Cloud Import, Point Cloud Export, Point Cloud Write, pcopen
This VOP opens a point cloud file (.pc) and queues up access to the points centered around a certain location. The pcopen VOP invokes the underlying pcopen VEX function.
Inputs
|
file |
The name of the file to load. Point cloud files use the .pc extension, but it is also possible to load geometry files as point clouds. |
|
pchannel |
The name of the channel in the texture which contains the position to be searched. |
|
P |
The query position. The search for points in the file will begin at this position. |
|
nchannel |
Optionally, a normal channel can be provided to restrict the point search to points whose normal aligns with the search normal N. |
|
N |
The query normal. Points with |
|
radius |
The maximum radius around P that should be searched. If you know that all query points will reside within a given radius, you can speed up the search by specifying the radius here. |
|
maxpoints |
The maximum number of points that will be returned. |
|
cone |
The maximum cone angle to be used when rejecting points given a search normal. |
|
preload |
A toggle to control whether the entire point cloud file is loaded into memory before performing searches. Disabling preloading will decrease performance but may improve memory use. |
Outputs
|
handle |
The point cloud handle, to be used as input for VOPs which use the point cloud such as pcfilter or pciterate. |
Usages in other examples
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