Rainbow
VEX node
Generates a non-repeating rainbow color ramp by modulating the hue over the range o…
See also: Color Mix, Ramps, Stripes
This operator generates a non-repeating rainbow color ramp by modulating the hue over the range of the parametric coordinate “s” and using the given saturation and value to compute the HSV color. The HSV color is then converted to RGB.
If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.
Currently, the filter parameter is not used.
Usages in other examples
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