Ramps
VEX node
Generates repeating filtered ramps.
See also: Boxes, Rings, Ripples, Oscillations 2 more , Rounded Stars, Stripes
This operator generates repeating filtered ramps. The output is an amount ranging between 0 and 1, representing the filtered area under the ramp. The ramps are 0 at the left edge and 1 at the right edge.
If mirroring of ramps is turned on, the ramps will alternate in slope, forming tent functions.
If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.
Currently, the filter parameter is not used.
Usages in other examples
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