Ramps VEX node

Generates repeating filtered ramps.

See also: Boxes, Rings, Ripples, Oscillations 2 more , Rounded Stars, Stripes

This operator generates repeating filtered ramps. The output is an amount ranging between 0 and 1, representing the filtered area under the ramp. The ramps are 0 at the left edge and 1 at the right edge.

If mirroring of ramps is turned on, the ramps will alternate in slope, forming tent functions.

If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.

Currently, the filter parameter is not used.

Usages in other examples

Example name Example for