Reflective
VEX node
Simulates a material with reflective properties and returns the computed color.
See also: Lighting Model, Reflected Light,
This operator simulates a material with reflective properties and returns the computed color.
The reflection bias is used to help eliminate self-reflection, and is typically a small number. The environment color is ignored unless you specify a valid environment map.
If the P, I, or N inputs are not connected, the global variables by the same names will be used instead. If connected, the incoming I and N vectors must be normalized.
Usages in other examples
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