UV Coords VEX node

Returns texture coordinates or geometric s and t, depending on what is defined.

See also: Global Variables, UV Texture

This vop checks if texture coordinates are defined for the geometry. If so the those coordinate are returned, otherwise the global s and t are returned. For some geometry, polygons in paticular, the global s and t may not give the desired results. A UVtexture sop will define more desirable U and V texture coordinates.

Outputs

uv

This is the uvw vector.

s

This is the U texture coordinate or global s, depending on what is defined.

t

This is the V texture coordinate or global t, depending on what is defined.

Usages in other examples

Example name Example for

Material shader

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Material shader

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Instance particle node

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Sticky object

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