Particles Transparent sprites

To see your alpha, the particles must be displayed as sprites. By default particles are displayed as points.

  1. Press D in the scene view to open the Display Options window.

  2. Click the Particles tab and set Display particles as Sprites.

  3. Close the window.

  4. Append a Color POP to your particle system.

  5. On the Ramp sub-tab of the Color tab, set the Lookup parameter to $LIFE.

Note

You will need to use a shader that will read the Alpha attribute in order to render. For example, VEX Layered Surface.