Properties VOPNET properties

Overview

These properties control compilation of VOP networks for rendering. They are in the VOPNET Compiler Options folder in the list of properties available under the For rendering tab of the Edit parameter interface window. Select a node, and in the parameter editor click the Gear menu and choose Edit rendering properties to add or remove properties to a render driver, camera, object, shader, or properties node.

Properties

Houdini name prman_compiler
Default ("hrmanshader")

The RSL shader compiler to invoke to compile RenderMan VOP networks. This defaults to hrmanshader which automatically checks the HOUDINI_DEFAULT_RIB_RENDERER to call the right compiler. However, you can override it if your RIB renderer is not supported by hrmanshader.

Houdini name vcc_compiler

The VEX compiler to invoke to compile mantra VOP networks.

Houdini name forcecompile

A callback button to force compiling of the VOP network.