Reference
Create digital asset dialog
To create a digital asset from a subnet, press
on the subnet’s node tile in the network editor and choose Create Digital Asset. This turns the subnet into a new operator type you can reuse.
After you create an asset, you can edit most of its settings by pressing
on an asset instance and choosing Type Properties to open the type properties window .
You can create a custom VOP from SHOPs, VOP networks, or any other VEX-based operator.
When you create a digital asset from a VOP network, the type of asset created depends on the type of VOP network. Most of the options required to create the new operator type are gathered from the VOP network.
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Operator Name |
Internal name of the operator. This must be unique across all the scene files you want to use this asset in, and is very difficult to change. You should use some kind of naming convention to ensure uniqueness. The name must start with a letter, and can contain letters, numbers, and underscores (_). |
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Operator Label |
The human-readable name of the operator, which appears in the Houdini user interface (including the tab menu . This should be relatively short (two to four words) but as descriptive as possible. |
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Minimum Inputs |
The minimum number of inputs an instance of this operator must have to be considered valid. Set this to |
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Maximum Inputs |
The maximum number of inputs an instance of this operator will accept. The default value is the current number of inputs to the subnet you are creating the new digital asset from. |
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Save to Library |
Location of the operator type library (OTL) file to save the new asset into. While a single If you enter the word |
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Install Library to |
After the digital asset’s definition is created it needs to be installed to be available in Houdini. This menu lets you choose the scope in which the library will be available:
(If you choose a directory in your path, the OTL is not copied to the specified location. Instead Houdini adds a reference to the OTL to the OPLibraries file there.) |