Attribute Transfer
Transfers point or vertex attributes from reference geometry onto particles.
See also: Emitter, Source from Geometry, Attribute
This tool can be used to pick up attributes from a texture map. For example, particle system creeping along a character can pick up the UV information and react to it, such as collecting in ridges on a bump texture map.
Using Attribute Transfer
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Set up the attributes on your geometry.
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Select the
particle system you want to be affected. -
Click the
Attribute Transfer tool on the Drive Particles tab. -
Select the object you want the particles to affect and press Enter to confirm your selection.
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Set SOP in the parameter editor to the node you want to transfer attributes from.
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On the Attributes tab in the parameter editor, list the attributes you want to transfer. If the field is left blank , all of the node’s attributes will be transferred.
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On the Conditions tab in the parameter editor, set the Distance Threshold to specify how close the particles must be to the object before the attributes are transferred.
For specific parameter help see the
Attribute Transfer node help.