Biped Auto Rig

Creates a full Auto Rig for a biped character.

See also: Toon Character, Quadruped Auto Rig

This tool puts down a Biped Auto Rig. This rig is ready to create corresponding animation and deform rigs for use in production.

Note

After you generate the Animation and Deform rigs, you have to Refresh Imports from the gear menu in the Parameters tab of the Operator Type Properties of the two assets, since the parameter dialogs are relatively empty. The dialogs are build using the new Import Blocks, so you have to tell the assets to refresh and populate the import folders, and currently HOM can’t do that but will be able to in the future so the assets will be able to be put down locked and ready to go.

Using Biped Auto Rig

  1. Click the Biped Auto Rig tool on the Auto Rigs tab.

Note

The character is always placed at the origin and cannot be moved.

Parameters

Character Name

The name of your character and the name of the file that gets created.

Library Path

The location where your file is saved when you press the Create/Modify/Match Rig button. It is now blank by default, which will save the proxy geometry to a .bgeo.gz file in the temp directory.

Animation Parameter Layout

Tabbed

Animation parameters for body parts will be separated into separate tabs for each body part.

Vertical

Animation parameters for body parts will be created in a single vertical list, similar to the Armature tab on the Auto Rig node.

Deform Type

Allows you to choose either bones or muscles for your deformation rig. By default the Deform Type is set to Bones, which allows you to edit capture regions, weights, and blends.

Mode

Create New Rig

Creates new animation and deform rigs based on the Auto Rig.

Modify Scene Rig

Modifies the control positions of an existing Animation Rig to match the positions of the Auto Rig.

Match Autorig with Scene Rig

Modifies the control positions of the Auto Rig to to match the positions of the Animation Rig.

Rig Path

The rig on which to perform the Create/Modify/Match functions.

Create/Modify/Match Rig

Perform the selected set rig function.

Display Source Geometry

Toggle the display of the supplied source geometry.

Use Geometry

Allows you to get source geometry from a file or a scene.

Geometry File

The path of the geometry file.

Scene Object

The path of the scene object.

Symmetry

Turns the character’s symmetry on or off.

Character Scale

Allows you to re-size the character.

Armature

Provides the position controls for each body part of the Auto Rig.

Proxy

Show

Shows the bounding geometry or proxy groups of the body part.

Cutting Handles

Hides or shows the cutting handles in wireframe or shaded modes.

Proxy File

The file where proxy geometry will be written.

Save Geometry

Write the displayed proxy geometry to file.

The body part sub-tabs allow you to translate, rotate, and scale the proxy cutting controls of the Biped Auto Rig.

Preferences

Display Controls

Makes the controls visible or invisible.

Display Wire

Makes the wire visible or invisible.

Control Scale

Allows you to re-size the controls.

Individual Controls

Toggles the display of individual body part controls.