Biped Auto Rig
Creates a full Auto Rig for a biped character.
See also: Toon Character, Quadruped Auto Rig
This tool puts down a Biped Auto Rig. This rig is ready to create corresponding animation and deform rigs for use in production.
After you generate the Animation and Deform rigs, you have to Refresh Imports from the gear menu in the Parameters tab of the Operator Type Properties of the two assets, since the parameter dialogs are relatively empty. The dialogs are build using the new Import Blocks, so you have to tell the assets to refresh and populate the import folders, and currently HOM can’t do that but will be able to in the future so the assets will be able to be put down locked and ready to go.
Using Biped Auto Rig
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Click the
Biped Auto Rig tool on the Auto Rigs tab.
The character is always placed at the origin and cannot be moved.
Parameters
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Character Name |
The name of your character and the name of the file that gets created. |
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Library Path |
The location where your file is saved when you press the Create/Modify/Match Rig button. It is now blank by default, which will save the proxy geometry to a .bgeo.gz file in the temp directory. |
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Animation Parameter Layout |
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Deform Type |
Allows you to choose either bones or muscles for your deformation rig. By default the Deform Type is set to Bones, which allows you to edit capture regions, weights, and blends. |
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Mode |
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Rig Path |
The rig on which to perform the Create/Modify/Match functions. |
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Create/Modify/Match Rig |
Perform the selected set rig function. |
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Display Source Geometry |
Toggle the display of the supplied source geometry. |
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Use Geometry |
Allows you to get source geometry from a file or a scene. |
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Geometry File |
The path of the geometry file. |
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Scene Object |
The path of the scene object. |
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Symmetry |
Turns the character’s symmetry on or off. |
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Character Scale |
Allows you to re-size the character. |
Armature
Provides the position controls for each body part of the Auto Rig.
Proxy
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Show |
Shows the bounding geometry or proxy groups of the body part. |
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Cutting Handles |
Hides or shows the cutting handles in wireframe or shaded modes. |
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Proxy File |
The file where proxy geometry will be written. |
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Save Geometry |
Write the displayed proxy geometry to file. |
The body part sub-tabs allow you to translate, rotate, and scale the proxy cutting controls of the Biped Auto Rig.
Preferences
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Display Controls |
Makes the controls visible or invisible. |
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Display Wire |
Makes the wire visible or invisible. |
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Control Scale |
Allows you to re-size the controls. |
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Individual Controls |
Toggles the display of individual body part controls. |