Box
Creates a cube or six-sided rectangular box.
See also: Bound, Lattice, Spring, Sphere 4 more , Tube, Torus, Grid, Platonic Solid
Placing a Box in the viewer
| To... | Do this |
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Place the box anywhere in the scene |
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Place the box at the origin |
The box can be moved once it is placed by either dragging it in the scene view or changing the values in the parameter editor.
Box Handles
There are special handles available at the geometry level for the box object that allow you to stretch and squash it.
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Move to the geometry level by double clicking
the box node in the network editor or by clicking the Jump to Operator button on the operation controls toolbar. -
Drag the handles to squash or stretch the box.
For specific parameter help see the
Box node help.