Character tab
Tools on the Character tab let you create characters in the scene view.
Subtopics
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Add one or more muscle objects to an existing metacapture solution.
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Allows you to synchronize the position and orientation of the capture and the animation volumes of a capture region.
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Allows you to interactively draw and manipulate bone chains before animating.
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Allows you to create a bone chain along a curve.
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Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.
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Adjust surface point normals by painting.
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Allows you to adjust the blending of previously captured geometry in the Object Viewer.
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Allows you to adjust the bone capture regions.
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Individually modifies point capture weights using slider handles on bones or via a spreadsheet.
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Applies capture weights from one side of a geometry object to another.
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Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
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Interactively changes bone or metaball capture weights by painting your geometry.
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Lets you paint the sliding modifier attribute onto geometry interactively.
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Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
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The Pose tool is used to pose characters by manipulating objects.
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The Pose Library lets you capture and load character poses and clips.