Character tab

Tools on the Character tab let you create characters in the scene view.

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  • Add one or more muscle objects to an existing metacapture solution.
  • Allows you to synchronize the position and orientation of the capture and the animation volumes of a capture region.
  • Allows you to interactively draw and manipulate bone chains before animating.
  • Allows you to create a bone chain along a curve.
  • Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.
  • Adjust surface point normals by painting.
  • Allows you to adjust the blending of previously captured geometry in the Object Viewer.
  • Allows you to adjust the bone capture regions.
  • Individually modifies point capture weights using slider handles on bones or via a spreadsheet.
  • Applies capture weights from one side of a geometry object to another.
  • Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
  • Interactively changes bone or metaball capture weights by painting your geometry.
  • Lets you paint the sliding modifier attribute onto geometry interactively.
  • Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
  • The Pose tool is used to pose characters by manipulating objects.
  • The Pose Library lets you capture and load character poses and clips.