Character Placer
Creates a root and control point for an Auto Rig asset.
See also: Create Rig, Reconnect Part, Biped Spine, Biped Arm 9 more , Biped Head and Neck, Biped Hand, Biped Leg, Quadruped Spine, Quadruped Front Leg, Quadruped Back Leg, Quadruped Head and Neck, Quadruped Tail, Quadruped Toes
All rigs require a character placer. This tool puts down a node that contains rig settings such as the Character Name and Path, but has no interactivity. This tool is used for building biped and quadruped characters.
Using Character Placer
-
Click the
Character Placer tool on the Auto Rigs tab.
The character placer is always placed at the origin and cannot be moved.
Parameters
|
Character Name |
The name of your character and the name of the file that gets created. |
|
Library Path |
The location where your file is saved. |
|
Use Geometry |
Allows you to get source geometry from a file or a scene. |
|
Geometry File |
The path of the geometry file. |
|
Scene Object |
The path of the scene object. |
|
Geometry Color |
Changes the color of your geometry. |
|
Geometry Opacity |
Changes the opacity of your geometry. |
|
Symmetry |
Turns the character’s symmetry on or off. |
|
Character Scale |
Allows you to re-size the character. |
|
Display Controls |
Makes the controls visible or invisible. |
|
Control Scale |
Allows you to re-size the controls. |