Source from Geometry

Emits particles from an object in all directions.

See also: Source, Split, Stream, Emitter

This tool emits particles from a designated object. It can be used to simulate things such a comet emitting debris or a tree that is on fire.

Using Source from Geometry

  1. Create an object.

  2. Click the Source from Geometry tool on the Create Particles tab.

    The particle system will attach itself to the object you have selected.

  3. Click play to see the particles.

For specific parameter help see the Source from Geometry node help.