Particle Fluid from Object

Creates a Smoke object from SOP Geometry and connects it to a Pyro solver’s Fuel Object input.

See also: Pyro effects, Pyro Solver

This tool converts the selected object into a Smoke object and then connects that smoke object into the “fuel object” input of the solver for the Pyro container you select, effectively converting the object into a volume of fuel inside the Pyro container.

Using Fuel from Object

  1. Select the geometry object to convert to fuel.

  2. Click the Fuel from Object tool on the Volume fluids tab.

  3. Select the Pyro container you want to add the fuel to, then press Enter .

For specific parameter help see the Smoke Object and Pyro solver node help.