Particle Fluid from Object
Creates a Smoke object from SOP Geometry and connects it to a Pyro solver’s Fuel Object input.
See also: Pyro effects, Pyro Solver
This tool converts the selected object into a Smoke object and then connects that smoke object into the “fuel object” input of the solver for the Pyro container you select, effectively converting the object into a volume of fuel inside the Pyro container.
Using Fuel from Object
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Select the geometry object to convert to fuel.
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Click the
Fuel from Object tool on the Volume fluids tab. -
Select the Pyro container you want to add the fuel to, then press Enter .
For specific parameter help see the Smoke Object and Pyro solver node help.