Particle Fluids tab

Tools on the Particle Fluids tab let you create particle based liquids in the scene view.

Subtopics

Clear

  • Modifies a DOP network so it can be distributed across multiple machines in an HQueue simulation farm.
  • Allows an object to react and move with a fluid.
  • Emits fluid in a particle fluid simulation.
  • Creates a container that can hold liquid.
  • Creates a Liquid Object from SOP geometry.
  • Creates a Particle Fluid Object from SOP Geometry.
  • Creates a Smoke object from SOP Geometry and connects it to a Pyro solver’s Fuel Object input.
  • Gives the fluid a velocity as soon it touches the surface.
  • Allows you to resize and animate a fluid container.
  • Calculates and creates particle fluid between the surface and container of fluid in a particle fluid simulation.
  • Adds vorticle forces to a fluid.
  • Removes fluid particles that flow inside of a bounding box from a simulation.
  • Absorbs smoke, fire, liquid, or particle fluid in a container.
  • Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.
  • Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.
  • Continuously generates smoke, fire, or liquid from an object in a container.
  • Adds the nodes necessary to up-res a fluid container.
  • Emits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold.