Particle Fluids tab
Tools on the Particle Fluids tab let you create particle based liquids in the scene view.
Subtopics
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Modifies a DOP network so it can be distributed across multiple machines in an HQueue simulation farm.
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Allows an object to react and move with a fluid.
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Emits fluid in a particle fluid simulation.
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Creates a container that can hold liquid.
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Creates a Liquid Object from SOP geometry.
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Creates a Particle Fluid Object from SOP Geometry.
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Creates a Smoke object from SOP Geometry and connects it to a Pyro solver’s Fuel Object input.
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Gives the fluid a velocity as soon it touches the surface.
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Allows you to resize and animate a fluid container.
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Calculates and creates particle fluid between the surface and container of fluid in a particle fluid simulation.
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Adds vorticle forces to a fluid.
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Removes fluid particles that flow inside of a bounding box from a simulation.
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Absorbs smoke, fire, liquid, or particle fluid in a container.
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Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.
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Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.
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Continuously generates smoke, fire, or liquid from an object in a container.
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Adds the nodes necessary to up-res a fluid container.
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Emits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold.