Model tab

Tools on the Model tab let you edit objects in the scene view.

Subtopics

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  • Combines, intersects, or subtracts two polygonal objects.
  • Breaks the input geometry using the specified cutting shape.
  • Slices, cuts or extracts points or cross-sections from a primitive.
  • Converts geometry from one geometry type to another.
  • Deforms and animates a piece of geometry across a surface.
  • Generates groups of points or primitives according to various criteria.
  • Builds a skin surface between any number of shape curves in one direction.
  • Generates surfaces by stretching cross-sections between two rails.
  • Ray
    Projects one surface onto another.
  • Increases the number of points/CVs in a curve or surface without changing its shape.
  • Reverses or cycles the vertex order of faces.
  • Revolves a curve around a center axis to sweep out a surface.
  • Scatters new points randomly across a surface.
  • Lets you interactively reshape a surface by brushing.
  • Shatters the input geometry into multiple pieces.
  • Builds a skin surface between any number of shape curves.
  • Creates a surface by sweeping cross-sections along a backbone curve.
  • Reverses or cycles the vertex order of faces.