Model tab
Tools on the Model tab let you edit objects in the scene view.
Subtopics
-
Combines, intersects, or subtracts two polygonal objects.
-
Breaks the input geometry using the specified cutting shape.
-
Slices, cuts or extracts points or cross-sections from a primitive.
-
Converts geometry from one geometry type to another.
-
Deforms and animates a piece of geometry across a surface.
-
Generates groups of points or primitives according to various criteria.
-
Builds a skin surface between any number of shape curves in one direction.
-
Generates surfaces by stretching cross-sections between two rails.
-
Projects one surface onto another.
-
Increases the number of points/CVs in a curve or surface without changing its shape.
-
Reverses or cycles the vertex order of faces.
-
Revolves a curve around a center axis to sweep out a surface.
-
Scatters new points randomly across a surface.
-
Lets you interactively reshape a surface by brushing.
-
Shatters the input geometry into multiple pieces.
-
Builds a skin surface between any number of shape curves.
-
Creates a surface by sweeping cross-sections along a backbone curve.
-
Reverses or cycles the vertex order of faces.