Polygon tab
Tools on the Polygon tab let you modify polygons in the scene view.
Subtopics
-
Removes geometry on one side of a plane.
-
Deletes points, primitives, and edges from the input geometry and repairs any holes left behind.
-
Collapses edges and faces to their centerpoints.
-
Sharpens edges by making their points unique and recomputing the point normals.
-
Inserts more points the edges of polygons.
-
Flips the direction of polygon edges.
-
Creates a loop of cuts using polysplit.
-
Controls the smoothness of faceting of a surface.
-
Merges points together.
-
Drag a line to divide, delete, or group geometry.
-
Bevels points and edges of polygonal geometry to create a smoother look.
-
Fills in polygons between boundary edges.
-
Allows you to extrude and scale, rotate, translate, and/or inset polygonal faces and edges.
-
Creates new polygons to join existing polygons.
-
Reduces the number of polygons in a model while attempting to preserve its shape as much as possible.
-
Divides existing polygons into new multiple polygons.
-
Smooths out polygons, meshes, and curves without increasing the number of points.
-
Subdivides polygons into smoother, higher-resolution polygons.