Billowy smoke
Creates thick cloud-like smoke rising from the selected object.
See how to use the pyro tools.
Tips
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The billowy smoke tool adds a Motion DOP called
setsourcevelocity. This node applies Noise motion effects to add randomness to the velocity of smoke emitted by the source. -
You will usually set up other objects, such as pumps, fans, grills, etc. for the smoke to interact with.
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Use the turbulence controls on the
pyrosolvernode, Simulation / Turbulence tab, to set the basic the look of the smoke, then use the up-res to add detail.