Quadruped Back Leg

Creates an Auto Rig back leg for a quadruped character.

See also: Create Rig, Reconnect Part, Placer, Quadruped Spine

This tool puts down an Auto Rig Quadruped Back Leg node and sets the hook object parameter. This tool is used for building quadruped .

Using Quadruped Back Leg

  1. Select the hook object.

    The hook object provides parent transforms to the body part.

    Note

    The most common hook point (ball) is highlighted yellow for easy identification.

  2. Click the Quadruped Back Leg tool on the Auto Rigs tab.

Parameters

Hook Object

The path of the hook object.

Character Placer

The path of the character placer.

Side

Indicates the side of the body. For example, left or right.

Symmetry Override

Override the symmetry of any parts hooked to this object.

Layer

Indicates the order for the parent’s Set Rig. For example, the character placer is set to 0, the spine is set to 1, the arms and legs are set to 2 etc. This prevents the arms from being created or set before the spine when a rig is created or modified.

Rig Path

The node on which to execute the Set Rig.

Set Rig

Sets the rig on the path indicated above.

Display Controls

Makes the controls visible or invisible.

Display Wire

Makes the wire visible or invisible.

Control Scale

Allows you to re-size the controls.

Rigging

The parameters on this tab allow you to translate the thigh, knee, ankle, ball, toe, contact, and back knee, as well as rotate the ball. This can also be done by translating and rotating the controls in the scene view.

Proxy

Show

Shows the bounding geometry or proxy groups of the body part.

Cutting Handles

Hides or shows the cutting handles in wireframe or shaded modes.

The rest of the parameters on this sub-tab allow you to translate, rotate, and scale the proxy cutting controls of the back leg. These include: thigh, knee, ankle, ball, and toe.