Rigid Bodies tab
Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.
Subtopics
-
Creates an infinite ground plane suitable for RBD, cloth, or wire simulations.
-
Changes the parent of a constraint from a point in space to a goal object.
-
Constrains the rotation an object so it does not rotate at all.
-
Constrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.
-
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.
-
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups, and are glued to each other.
-
Constrains an object to a point in space using a hinge-like connection.
-
Creates an RBD Object from SOP Geometry.
-
Constrains an object to a point in space using a pin-like connection.
-
Creates a simulation object at each point of the source SOP geometry.
-
Constrains an object to a point in space using a spring-like connection.
-
Creates a Static Object from SOP Geometry.
-
Creates a Terrain Object from SOP Geometry.