Sink from Objects

Absorbs smoke, fire, liquid, or particle fluid in a container.

See also: Smoke from Object, Burn from Object, Liquid from Object, Source from Object 3 more , Pump from Objects, Smoke Object, Fluid Object

This tool can be used, for example, to simulate a drain in a container of liquid, or an open window in a room full of smoke.

Using Sink from Objects

  1. Create a geometry object within a container, which will become your sink object.

  2. Generate fluid to be removed with the sink. You can use either particle or volume based fluid.

    For more information on creating particle based fluid see the Emit Particle Fluid help and for more information on creating volume based fluid see the Source from Objects help.

  3. Select the geometry object to remove the fluid.

  4. Click the Sink from Objects tool on the Volume Fluids tab.

  5. Select the container, and press Enter to confirm your selection.

This example shows a sphere generating volume based liquid within a liquid container. An invisible torus (display flag turned off) is the sink object.