Texture tab
Tools on the Texture tab let you texture objects in the scene view.
Subtopics
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Clears the texture cache, forcing textures to be reloaded.
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Adjusts texture coordinates in the UV viewport by painting.
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UV Edit allows interactive editing of the UVs on the source geometry.
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Merges UVs.
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Relaxes UVs by pulling them out toward the edges of the texture area.
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Assigns UVs by projecting them onto the surface from a set direction.
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Applies an image file as a textured shader to a surface.
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Assigns texture UV coordinates to geometry for use in texture and bump mapping.
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Transforms UV texture coordinates on the source geometry.
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Separates UVs into reasonably flat, non-overlapping groups.