Whitecaps

Emits particles from the leading edges of a Particle Fluid wave, when the sharpness of the wave crest reaches a certain threshold.

See also: Particle Fluid Object, Particle Fluid Surface

This tool emits particles from the leading edge of a surface created from a Particle Fluid simulation that has been surfaced using the Particle Fluid Surface. It is useful for creating foam on the top of a moving wave.

This tool extracts the curvature of the wave, births particles, and creates a particle simulation. Particle emission is based on the curvature and velocity magnitude of the surface points, as it emits particles from the high curvature of the leading edge and inherits the velocity of the wave as it moves along with it.

Note

You can use the tools on the Drive Particles shelf to alter the particle network.

Using Whitecaps

  1. Click the Whitecaps tool on the Particle Fluids tab.

  2. Select a particle fluid object and press Enter to complete your selection.

Note

This tool will also work with geometry that contains a velocity surface attribute, such as geometry read in with a File SOP.