frontface
VEX function
If dot(I, Nref) is less than zero, N will be negated.
Contexts: image3d, chop, cop, pop, sop, surface, displace, fog, light, shadow, photon, cvex
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vector frontface(vector N, vector I)This form (which doesn’t take a reference vector) is only available in the shading contexts, where the Ng variable is used.
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vector frontface(vector N, vector I, vector Nref)
If dot(I, Nref) is less than zero, N will be negated.