getphotonlight
VEX function
Returns the integer ID of the light being used for photon shading.
Contexts: displace, fog, light, shadow, surface
See also: getlights, getlightname
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int getphotonlight()
Returns -1 if the shader is not generating photons from a light.
The return value is an integer identifying a light. You can get convert this integer ID to the light name with getlightname