limport
VEX function
Imports a variable from the light shader for the surface.
Contexts: displace, fog, shadow, surface
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int limport(string , int &) -
int limport(string , float &) -
int limport(string , vector &) -
int limport(string , vector4 &) -
int limport(string , matrix &) -
int limport(string , matrix3 &) -
int limport(string , string &)
Imports a variable from the light shader for the surface.
If the shader variable named by the first argument is defined and exported, the function returns 1 and puts the value in the second argument. Otherwise, it returns 0.
This function is only valid inside an illuminance loop.