wireblinn
VEX function
Context: surface
See also: wirediffuse, Writing a PBR shader
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bsdf wireblinn(vector tangent, float exponent)
Blinn function defined around a tangent vector. You can use this to produce the average specular illumination for thin wire-like primitives such as hair.
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tangent– tangent vector along the hair. -
exponent– blinn exponent.