Houdini’s dynamics system lets you simulate real-world events such as collisions between rigid body dynamics (RBD) objects, cloth interaction, springs, ropes, and so on, using pluggable solvers.
Houdini’s dynamics system is built for maximum flexibility. It exposes many low-level details and building blocks that you should avoid as a beginner, but may come in handy later to achieve some sophisticated effect.
|About Houdini dynamics|
|Dynamics node networks|
|Controlling dynamics and particles with the simulation menu|
Types of dynamics
|Pyro (smoke and fire) tools|
|Using the ODE solver for RBD|
|Fluid density and distance fields|
|How to choose between liquid simulation types|
|Mixing keyframe animation and simulation|
|Particle fluid simulations|