The RBD solver simulates rigid bodies, solid objects that don’t change shape, as they collide with other objects. RBD stands for rigid body dynamics.
RBD objects can be active and passive. Active objects are affected by forces and collisions. Passive objects can be collided with by active objects, but don’t move, and are not affected by forces.
See relationships for how to make cloth interact with other objects. See also how to switch between keyframe animation and simulation.
Important RBD Object parameters
|Use deforming geometry|
For efficiency, the dynamics engine does not use animated geometry by default. To have the RBD object use animated geometry, set Use animated geometry to
|Number of objects|