Houdini 11 Expression functions

Generates spatially coherent 3D noise.

Usage

turb(X, Y, Z, depth)

Spatially coherent noise gives random numbers which are close to each other when the X, Y, Z inputs are close to each other.

depth is the amount of fractalization done to the noise.

The noise is calculated on a unit-spaced lattice. This means the noise will be independent between points one unit distance apart. You can scale the inputs to achieve different frequencies.

The range is usually within -1 to 1, but can exceed it depending on the depth. The maximum range is -2 to 2 for high depths.

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