How to create and edit geometry.
Subtopics
Getting started
| Objects | ||
| Points and vertices | ||
| Polygons and meshes | ||
| NURBS Curves and Surfaces | ||
| Create geometry | ||
| Edit geometry | ||
| Edit components | ||
| Reselect geometry | In Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to. | |
| “Box up” modeling | ||
| “Curve up” modeling | ||
| Modeling FAQ |
Next steps
| Construction plane | ||
| Snapping | ||
| Import geometry from other objects | ||
| Attributes | Describes what attributes are and lists some common attributes. | |
| Component groups | ||
| Create, edit, and use Null objects | ||
| Align objects | ||
| Mirror geometry across a symmetry plane | ||
| Repair polygonal models | ||
| Trim NURBS surfaces | ||
| Volumes |