Provides parameters to animate the biped autorig.
After you generate the Animation and Deform rigs, you have to Refresh Imports from the gear menu in the Parameters tab of the Operator Type Properties of the two assets, since the parameter dialogs are relatively empty. The dialogs are build using the new Import Blocks, so you have to tell the assets to refresh and populate the import folders, and currently HOM can’t do that but will be able to in the future so the assets will be able to be put down locked and ready to go.
Changes the level of display for all rig animation controls.
|Set Animation Defaults|
Sets all animation parameter values to their default values.
Body Part Sub-tabs
The controls on these tabs are for animating the body parts of the character.
|Generate Mocap Rig|
Generate a motion capture rig asset from the character.
Load Autorig animation data from a file.
Tolerance to use when attempting to refit raw keyframes.
Apply the animation in the specified file to the rig, with keyframes being refit using the tolerance.
File to write keyframe data to.
|Write Keyframe Data|
Convert the current animation to keyframes and write out to the specified file.
Toggles the display of bones on the rig.
|Display Proxy Geometry|
Toggles the display of proxy geometry on the rig.
Where the Proxy geometry for the animation rig is stored. This can be either a disk file, or embedded in the asset definition.
Causes Houdini to hit the reload button on the File SOP that is used to read in the proxy geometry.
|Use Embedded Proxy|
Puts a path representing the embedded proxy geometry into the Proxy File parameter.
Toggles the display of individual body parts.
Body Part Sub-tabs
|Display Animation Controls|
Toggles the display of animation controls on the rig.
Modify the per-part control scale.
Modify the per-part control color.
|Control Level of Detail|
Modify the level of detail level for individual controls.