Houdini 11 Nodes Render output nodes

This output operator is used to drive the image3d program which generates 3D texture maps.

This output operator is used to drive the image3d program which generates 3D texture maps. The operator sets up all necessary options and then invokes the program.

Parameters

Render

Begins the render.

Frame Range

Allows specification of a range of frames to render.

Start/End/Inc

Specifies the first & last frames and the increment. Note that when rendering a sequence of images with a fraction Inc, $N is the number of the frame rendered, $F is the nearest integer frame number, $FF is the floating point frame number

Output Image

Name of the 3D texture to generate

Resolution

Resolution (in X, Y and Z) of the 3D texture

SHOP

The SHOP which controls the parameters for the texture generation.

Verbose

Generation statistics will be printed out

Render As

Some SHOPs require particle or metaball geometry to run properly. The clipped options allow you to override the bounding box of the geometry with your own. The options are:

No geometry

No geometry is sent to i3dgen

Meta/Particle

Send particles/metaballs

Raw Point

Interpret points as particles

Initialize Sim

Dynamic simulations will be initialized

Object/SOP

Choose the object/SOP to specify the geometry

Particle scale

An additional multiplier to particle scale. This is primarily useful when sending down raw points.

Displace Bound

Enlarge the bounding box by this amount

Min/Max Bounds

The bounding box of the 3D texture

Oversampling

Anti-aliasing controls in texture generation

Variance

Threshold for anti-aliasing levels

Local variables

N

The current frame of the range specified. This always starts at 1.

NRENDER

Total number of frames being rendered.

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