This output operator is used to drive the image3d program which generates 3D texture maps.
This output operator is used to drive the image3d program which generates 3D texture maps. The operator sets up all necessary options and then invokes the program.
Begins the render.
Allows specification of a range of frames to render.
Specifies the first & last frames and the increment. Note that when rendering a sequence of images with a fraction Inc, $N is the number of the frame rendered, $F is the nearest integer frame number, $FF is the floating point frame number
Name of the 3D texture to generate
Resolution (in X, Y and Z) of the 3D texture
The SHOP which controls the parameters for the texture generation.
Generation statistics will be printed out
Some SHOPs require particle or metaball geometry to run properly. The clipped options allow you to override the bounding box of the geometry with your own. The options are:
Dynamic simulations will be initialized
Choose the object/SOP to specify the geometry
An additional multiplier to particle scale. This is primarily useful when sending down raw points.
Enlarge the bounding box by this amount
The bounding box of the 3D texture
Anti-aliasing controls in texture generation
Threshold for anti-aliasing levels
The current frame of the range specified. This always starts at 1.
Total number of frames being rendered.