This output operator is used to drive the image3d program which generates 3D texture maps.
This output operator is used to drive the image3d program which generates 3D texture maps. The operator sets up all necessary options and then invokes the program.
Parameters
| Render | Begins the render. | ||||||
| Frame Range | Allows specification of a range of frames to render. | ||||||
| Start/End/Inc | Specifies the first & last frames and the increment. Note that when rendering a sequence of images with a fraction Inc, $N is the number of the frame rendered, $F is the nearest integer frame number, $FF is the floating point frame number | ||||||
| Output Image | Name of the 3D texture to generate | ||||||
| Resolution | Resolution (in X, Y and Z) of the 3D texture | ||||||
| SHOP | The SHOP which controls the parameters for the texture generation. | ||||||
| Verbose | Generation statistics will be printed out | ||||||
| Render As | Some SHOPs require particle or metaball geometry to run properly. The clipped options allow you to override the bounding box of the geometry with your own. The options are:
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| Initialize Sim | Dynamic simulations will be initialized | ||||||
| Object/SOP | Choose the object/SOP to specify the geometry | ||||||
| Particle scale | An additional multiplier to particle scale. This is primarily useful when sending down raw points. | ||||||
| Displace Bound | Enlarge the bounding box by this amount | ||||||
| Min/Max Bounds | The bounding box of the 3D texture | ||||||
| Oversampling | Anti-aliasing controls in texture generation | ||||||
| Variance | Threshold for anti-aliasing levels |
Local variables
| N | The current frame of the range specified. This always starts at 1. |
| NRENDER | Total number of frames being rendered. |