Deletes points, primitives, and edges from the input geometry and repairs any holes left behind.
Unlike the Delete SOP, this operator fills any holes left by the deleted edges.
This operator can easily creates polygons with more than 4 sides. You may want to append a Divide SOP to triangulate any N-sided polygons created by this operator.
The points, primitives, or edges to delete. This field is treated as a set of edges. Edges that are not part of any entity in the group field do not get deleted.
Normally you will use this operator in the scene view and simply select the edges you want; however, if you need to you can also use a space-separated list of the following codes in this field to specify edges:
Calculates the normals on remaining geometry after the deletion occurs.
|Remove Inline Points|
Removes points of dissolved edges if they do not affect the resulting shape.
Points within this distance of being on the same line are deleted when Remove inline points is on.
If a bridge edge, and only the bridge edge, are requested for deletion, this toggle determines if it will be deleted or not. Since bridge edges are sort of virtual edges, it often is unexpected to see them be deleted.
|DissolveBox||Load | Launch|
This example shows how the Dissolve SOP is used to remove points, edges or primitives of a geometry. The Dissolve SOP automatically patches any holes remaining after the dissolution of various elements.
Other examples that use this node
|Example for||Example name|
|Magnet Force||MagnetMetaballs||Load | Launch|
|Magnet Force||SimpleMagnets||Load | Launch|
|RBD Pin Constraint||Chainlinks||Load | Launch|
|Ripple Solver||RippleGrid||Load | Launch|
|Voronoi Fracture Solver||FractureExamples||Load | Launch|
|Dop Import||LowHigh||Load | Launch|
|Subdivide||SubdivideCrease||Load | Launch|
|TimeShift||PlateBreak||Load | Launch|