A VEX node that generate points based on the luminance of a texture map.
This SOP scatters points based on the luminance of the texture map parameter. The
Cd attribute of the point will be set to the color of the map. The
uv attribute will be set to the texture coordinates corresponding to the pixel of the map chosen.
The point group to which to apply displacement.
|Number of Threads|
Number of processors to use in computation.
|Edit VEX Function|
Invoke editor on VEX source code.
Texture map to scatter points onto.
To prevent endless looping on black maps, increase this value to get a more accurate representation when your map is mostly black.
A random number seed that changes the random distribution.