Creates a smooth polygonal patch from primitives.
The Polypatch op creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).
Subset of input to use
Cardinal or B-Spline
How to connect the patch together:
|U Wrap/V Wrap|
The wrapping of the built patch
|U Clamp (First) / U Clamp (Last) / V Clamp (First) / V Clamp (Last)|
The clamping of the built patch.
The number of divisions in the output surface. Use more divisions for a smoother surface.
Force polygonal rather than mesh output