Creates a waveform shape out of surface geometry
This operator is used to generate a wave shape oriented in the XZ-plane. The orientation and shape of the wave can be controlled directly, while the waveform’s resolution corresponds to the detail of the geometry to which it is applied.
A wave created by this operator can be used to create a moving wave in a Particle Fluid. To make this possible, enable Output Wave Velocity Attributes and perform a Finalize Waves operation on the object containing the wave.
The height of the wave.
The length of the wave, relative to the height.
The distance from the center along the wave axis the wave will be applied
The gravity that the wave will be subjected to.
The center of the waveform.
The orientation of the waveform in the XZ-plane.
|Output Wave Velocity Attributes|
Enabling this option will allow a subsequent Finalize Waves operator to properly given particle velocities to points inside the wave.
Controls how the wave decreases in intensity the farther the surface gets from the wave center.
Mininum distance from the wave center to start the falloff.
Maximum distance from the wave center to falloff to.
C in the falloff formula (see above).
L in the falloff formula (see above).
Q in the falloff formula (see above).