Creates a waveform shape out of surface geometry
This operator is used to generate a wave shape oriented in the XZ-plane. The orientation and shape of the wave can be controlled directly, while the waveform’s resolution corresponds to the detail of the geometry to which it is applied.
A wave created by this operator can be used to create a moving wave in a Particle Fluid. To make this possible, enable Output Wave Velocity Attributes and perform a Finalize Waves operation on the object containing the wave.
Parameters
| Height | The height of the wave. | ||||||
| Wavelength | The length of the wave, relative to the height. | ||||||
| Width | The distance from the center along the wave axis the wave will be applied | ||||||
| Gravity | The gravity that the wave will be subjected to. | ||||||
| Position | The center of the waveform. | ||||||
| Rotation | The orientation of the waveform in the XZ-plane. | ||||||
| Output Wave Velocity Attributes | Enabling this option will allow a subsequent Finalize Waves operator to properly given particle velocities to points inside the wave. | ||||||
| Falloff Type | Controls how the wave decreases in intensity the farther the surface gets from the wave center.
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| Min | Mininum distance from the wave center to start the falloff. | ||||||
| Max | Maximum distance from the wave center to falloff to. | ||||||
| Constant Coefficient | C in the falloff formula (see above). | ||||||
| Linear Coefficient | L in the falloff formula (see above). | ||||||
| Quadratic Coefficient | Q in the falloff formula (see above). |