Lets you assign materials to objects and primitives interactively.
The material palette is split into two sides.
The left side shows the contents of gallery files on disk. Gallery files store instances of a node with various settings. Houdini ships with several galleries containing pre-made materials such as Burlap and Plastic.
The right side shows the materials and shaders that exist in the scene. You may have loaded them from the gallery or you may have created them from scratch. Once you load a material from the gallery, you can customize it by changing its settings and contents, so materials in the scene may not match the materials in the gallery.
|Load a material into the scene|
You can load several copies of the same material into the scene and customize them to look slightly different.
|Assign a material to a geometry object|
Do any of the following:
|Assign a material to the selected faces|
Select the faces, select a scene material, then click Assign at the top of the material palette.
This appends a Material surface node inside the object’s surface node network that assigns the material to the selected faces.
|Create and update “shader ball” previews|