Overview
See how to use the network and parameter interface.
The network editor lets you see and edit the nodes in a folder in the scene hierarchy, and the connections between the nodes.
Usually you will have a network editor alongside a linked parameter editor , which lets you view and edit the parameters of the nodes you select in the network editor. You can also press P in the network editor to split it into a network view and a mini parameter editor.
Toolbar
Changes the display of the network editor to a list. | |
Displays a small network overview box in the bottom left corner of the network editor pane. | |
Displays a small color palette in the bottom left corner of the network editor pane. You an change the color of selected nodes by clicking a color on this palette. | |
Creates a network box around selected nodes so you can group nodes visually. | |
Creates a yellow text box where you can comment on nodes or networks. | |
Creates a subnet which lets you encapsulate multiple nodes inside a single node. | |
Lines up the horizontal edges of the selected nodes. | |
Lines up the vertical edges of the selected nodes. | |
Moves the selected nodes so they have an equal amount of horizontal space between them. | |
Moves the selected nodes so they have an equal amount of vertical space between them. | |
Snaps nodes to the closest grid position. | |
Displays the network editor grid. When this button is on, snapping is enabled. | |
Opens a dialog that allows you to search for a node in your network. You can also open this dialog by pressing Ctrl + F in the network editor. | |
Opens the display options dialog for the network editor. |
Network view
The layout area shows a graphical representation of the nodes in the network and connections between them.
Node
Nodes are represented in the layout area by a box, with an icon showing the node type, flags, and inputs and outputs.
If the node is drawn with red stripes, it means the node
did not cook properly. If the tile is drawn
with a yellow and black border, it means the node only partially
cooked, and may be producing bad data. In either case, press
on the tile to see the error or warning message.
| Inputs | Connect to the outputs of other nodes. Many SOPs take geometry as input from “upstream” nodes, modify it, and output the modified geometry, to be used as input to other nodes. |
| Outputs | Connect to the inputs of other nodes. Many SOPs take geometry as input from “upstream” nodes, modify it, and output the modified geometry, to be used as input to other nodes. |
| Flags | Most node tiles have areas on the tile that you can click to turn certain flags on or off for that node. Some flags toggle on and off when you click the flag area, but some flags can only be on for one node at a time. |
Press
on the icon to show a context menu for the node.
Node context menu
| Toggle flag name | Use these menu items to switch the display flag, render flag, template flag, or lock flag on and off. They are the same as clicking the colored flags on the tile. |
| Take Toggle Display flag name | Add the state of the flag to the current take. |
| Preview Window | (SOPs only) Opens a new viewport in which you can view and edit the SOP’s geometry. This lets you see the effects of work in other panes, or higher up in the chain, on that sop. |
| Spreadsheet | (SOPs only) Opens a geometry spreadsheet for the SOP in a new floating window. |
| Extended information | Opens an Extended Operator Info/ref/windows/extendedoperator window for the node. |
| Save Geometry | (SOPs only) Lets you save the SOP’s geometry as a
You can read the geometry back into Houdini use the File SOP. |
| Save Texture UV to Image | (SOPs only) Lets you render out a UV image from the SOP. |
| Parameters | Opens a parameter editor for the node in a new floating window. |
| Animatable Parameters | Opens an Animatable Parameters/ref/windows/animatableparameters window for the node. |
| Scope Channels Dialog | Opens a Scope Channels Dialog/ref/windows/scopechannels for the node. |
| Create Nested Channel Groups | Creates a hierarchy of channels in the channel editor corresponding to this character asset’s parameters. |
| View Dependencies | Opens a View dependencies window for the node. |
| Edit Comment | Opens a window where you can view and edit the node’s comment field. This is the same as clicking the comment icon in the parameter editor. |
| Edit Parameter Interface | Opens the Edit Parameter Interface window for the node. |
| Align Vertical Edges | Lines up the vertical edges of the selected nodes. |
| Align Horizontal Edges | Lines up the horizontal edges of the selected nodes. |
| Distribute Selected Horizontally | Moves the selected nodes so there is an equal amount of horizontal space between them. |
| Distribute Selected Vertically | Moves the selected nodes so there is an equal amount of vertical space between them. |
| Create Digital Asset | (Subnets only) Creates a new scripted
subnet from the node and saves it to a
You can script this using optyperead, optypewrite, optypeinstall, and optypeuninstall. |
| Hide/Expose Inputs/Outputs | Hides or displays the node’s inputs/outputs. |
| Select Inputs/Outputs | Selects all nodes that connect into/out of the node. |
| Save to Gallery | Opens the Edit Node Gallery Entry window for the node. |
| Change Type | This lets you change the node to a different node type, while optionally keeping its name, parameters, and network contents. |
| Select | Selects the node. |
| Reference Copy | Creates a copy of this node that gets all its values from the original. |
| Delete | Deletes the node. The network does its best to reconnect the remaining nodes. |
| Help | Opens the help for the node. |
| Operator Type Manager | Opens the Operator Type Manager window. |
| Type Properties | Opens the Operator Type Properties window. |
Background context menu
| Tool Menu | Opens the Tab menu. | ||||||||||||||||||
| Add | Allows you to add a file operator, bundle, group, new network, network box from selected nodes, or a sticky note. | ||||||||||||||||||
| View Nodes as a List | Changes the display of the network editor to a list. You can also press T to toggle between the regular view and Tree list view. | ||||||||||||||||||
| Viewing Controls |
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| Layout Controls |
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| Cut/Copy/Paste | Cuts, copies, or pastes selected nodes. | ||||||||||||||||||
| Delete/Rename/Collapse | Deletes, renames, and collapses selected nodes. | ||||||||||||||||||
| Select All | Selects all nodes in the network editor. | ||||||||||||||||||
| Node Connections |
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| Navigate |
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| Find Node | Opens a dialog that allows you to search for a node in your network. You can also open this dialog by clicking | ||||||||||||||||||
| Scope/Delete Channels | Scopes or deletes animated parameters on the selected node. | ||||||||||||||||||
| Run Script | Opens a dialog which you can use to run Houdini scripts with user interfaces. | ||||||||||||||||||
| Show Network Editor Toolbar | Allows you to toggle the toolbar display on and off. Note The toolbar preferences are saved as part of the Desktop. | ||||||||||||||||||
| Enable Drop-on-Wire | When this checkbox is turned on, you are able to drag and drop nodes onto wires to connect them to the network. You can also toggle this option on and off by pressing E in the network editor. |
[Icon:BUTTONS/gear] Gear menu
For the contents of this menu see Background context menu above.
List view
List view shows all nodes in the current network and their flags and attributes in a tabular format. Right click in the network editor and choose View nodes as a list.
Ordering
Right click in list view and open the List Order submenu to set the order in which nodes appear in the list.
| User Defined | Lets you manually set the order of nodes by dragging them. |
| Alphabetical | Sorts the nodes by name. |
| Operator Type | Sorts the nodes by type. |
| Hierarchical | In Object networks (OBJ), this sorts the nodes into a tree
according to parent-child relationships. Child objects are
indented under parent objects. If the indenting would push
the node off the edge of the pane, |
Troubleshooting
| Node icon gets yellow and black outline or red stripes | A yellow-and-black outline means the node only partially cooked, possibly because of bad input data. Red stripes over the icon mean the node had an error. Press |